Board index FlightGear Development

FlightGear is opensource, so you can be the developer. In the need for help on anything? We are here to help you.
Forum rules
Core development is discussed on the official FlightGear-Devel development mailing list.

Bugs can be reported in the bug tracker.
  • Forum
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  • Core
    Core development takes mainly place at the devel-mailinglist. Click this link to learn more.
  • Aircraft
    Questions and discussion about creating aircraft. Flight dynamics, 3d models, cockpits, systems, animation, textures.
    5452 Topics
    100102 Posts
    Last post by TheEagle View the latest post
    Thu Sep 29, 2022 10:44 am
  • Scenery
    Questions and discussion about enhancing and populating the FlightGear world.
    2820 Topics
    40622 Posts
    Last post by MariuszXC View the latest post
    Mon Sep 26, 2022 1:59 pm
  • New features
    Discussion and requests for new features. Please note that FlightGear developers are volunteers and may or may not be able to consider these requests.
    662 Topics
    9819 Posts
    Last post by polly View the latest post
    Fri Sep 23, 2022 9:13 pm
  • AI Traffic
    Intelligent, computer controlled vehicles that drive/fly over the planet!
    524 Topics
    6219 Posts
    Last post by TheEagle View the latest post
    Thu Sep 08, 2022 11:25 am
  • Weather
    Everything related to weather simulation, visuals should be discussed in the shader subforum.
    161 Topics
    2747 Posts
    Last post by MariuszXC View the latest post
    Fri Sep 09, 2022 8:59 pm
  • Nasal
    Nasal is the scripting language of FlightGear.
    491 Topics
    4307 Posts
    Last post by Hooray View the latest post
    Sat May 21, 2022 7:09 pm
  • Spaceflight
    Discussion about development and usage of spacecraft
    59 Topics
    7080 Posts
    Last post by GinGin View the latest post
    Wed Sep 28, 2022 3:20 pm
  • Effects and shaders
    An exciting "new" option in FlightGear, that includes reflections, lightmaps, the particle system etc.. A lot is yet to be discovered/implemented!
    354 Topics
    6623 Posts
    Last post by RookieDave View the latest post
    Fri Aug 05, 2022 11:32 am
  • Canvas
    Canvas is FlightGear's new fully scriptable 2D drawing system that will allow you to easily create new instruments, HUDs and even GUI dialogs and custom GUI widgets, without having to write C++ code and without having to rebuild FlightGear.
    319 Topics
    4013 Posts
    Last post by TheEagle View the latest post
    Mon Sep 26, 2022 4:30 pm
  • Add-ons
    FlightGear has support for add-ons, to further extend the simulator's core functionality.
    20 Topics
    900 Posts
    Last post by PlayeRom View the latest post
    Fri Sep 09, 2022 4:59 pm
  • Documentation
    Discussion of the FlightGear documentation, how it can be improved and coordination of people working on it.
    60 Topics
    539 Posts
    Last post by PlayeRom View the latest post
    Sun Sep 11, 2022 8:56 pm
  • Google Summer of Code
    Project proposals, student applications and all related discussions.
    15 Topics
    101 Posts
    Last post by enrogue View the latest post
    Mon Sep 07, 2020 4:14 pm
  • Tutorials and missions
    Interactive in-sim tutorials and missions
    28 Topics
    246 Posts
    Last post by slawekmikula View the latest post
    Sat Jan 02, 2021 9:06 pm
  • Newsletter
    FlightGear developers and users are requested to write in our monthly newsletter about their developments/experiences.
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