Board index FlightGear Development

FlightGear is opensource, so you can be the developer. In the need for help on anything? We are here to help you.
Forum rules
Core development is discussed on the official FlightGear-Devel development mailing list.

Bugs can be reported in the bug tracker.
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  • Core
    Core development takes mainly place at the devel-mailinglist. Click this link to learn more.
  • Aircraft
    Questions and discussion about creating aircraft. Flight dynamics, 3d models, cockpits, systems, animation, textures.
    5499 Topics
    101142 Posts
    Last post by david.megginson View the latest post
    Fri Feb 03, 2023 1:52 am
  • Scenery
    Questions and discussion about enhancing and populating the FlightGear world.
    2838 Topics
    40851 Posts
    Last post by wlbragg View the latest post
    Thu Feb 02, 2023 3:10 am
  • New features
    Discussion and requests for new features. Please note that FlightGear developers are volunteers and may or may not be able to consider these requests.
    667 Topics
    9903 Posts
    Last post by Hooray View the latest post
    Tue Jan 31, 2023 3:43 pm
  • AI Traffic
    Intelligent, computer controlled vehicles that drive/fly over the planet!
    527 Topics
    6239 Posts
    Last post by Hooray View the latest post
    Thu Feb 02, 2023 8:16 pm
  • Weather
    Everything related to weather simulation, visuals should be discussed in the shader subforum.
    162 Topics
    2756 Posts
    Last post by eatdirt View the latest post
    Mon Jan 23, 2023 9:28 pm
  • Nasal
    Nasal is the scripting language of FlightGear.
    508 Topics
    4495 Posts
    Last post by Philosopher View the latest post
    Wed Jan 25, 2023 8:35 pm
  • Spaceflight
    Discussion about development and usage of spacecraft
    59 Topics
    7213 Posts
    Last post by wlbragg View the latest post
    Mon Jan 30, 2023 5:19 pm
  • Effects and shaders
    An exciting "new" option in FlightGear, that includes reflections, lightmaps, the particle system etc.. A lot is yet to be discovered/implemented!
    359 Topics
    6758 Posts
    Last post by Thorsten View the latest post
    Thu Jan 26, 2023 8:32 am
  • Canvas
    Canvas is FlightGear's new fully scriptable 2D drawing system that will allow you to easily create new instruments, HUDs and even GUI dialogs and custom GUI widgets, without having to write C++ code and without having to rebuild FlightGear.
    326 Topics
    4048 Posts
    Last post by Necolatis View the latest post
    Mon Jan 23, 2023 5:08 pm
  • Add-ons
    FlightGear has support for add-ons, to further extend the simulator's core functionality.
    23 Topics
    965 Posts
    Last post by wlbragg View the latest post
    Tue Jan 31, 2023 10:32 pm
  • Documentation
    Discussion of the FlightGear documentation, how it can be improved and coordination of people working on it.
    61 Topics
    541 Posts
    Last post by PlayeRom View the latest post
    Tue Nov 29, 2022 4:37 pm
  • Google Summer of Code
    Project proposals, student applications and all related discussions.
    15 Topics
    101 Posts
    Last post by enrogue View the latest post
    Mon Sep 07, 2020 4:14 pm
  • Tutorials and missions
    Interactive in-sim tutorials and missions
    28 Topics
    246 Posts
    Last post by slawekmikula View the latest post
    Sat Jan 02, 2021 9:06 pm
  • Newsletter
    FlightGear developers and users are requested to write in our monthly newsletter about their developments/experiences.
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