Board index FlightGear Development

FlightGear is opensource, so you can be the developer. In the need for help on anything? We are here to help you.
Forum rules
Core development is discussed on the official FlightGear-Devel development mailing list.

Bugs can be reported in the bug tracker.
  • Forum
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  • Core
    Core development takes mainly place at the devel-mailinglist. Click this link to learn more.
  • Aircraft
    Questions and discussion about creating aircraft. Flight dynamics, 3d models, cockpits, systems, animation, textures.
    5345 Topics
    97938 Posts
    Last post by TheEagle View the latest post
    Thu Jan 27, 2022 3:30 pm
  • Scenery
    Questions and discussion about enhancing and populating the FlightGear world.
    2778 Topics
    39934 Posts
    Last post by merspieler View the latest post
    Thu Jan 27, 2022 1:59 pm
  • New features
    Discussion and requests for new features. Please note that FlightGear developers are volunteers and may or may not be able to consider these requests.
    656 Topics
    9782 Posts
    Last post by slawekmikula View the latest post
    Tue Dec 28, 2021 7:26 pm
  • AI Traffic
    Intelligent, computer controlled vehicles that drive/fly over the planet!
    516 Topics
    6134 Posts
    Last post by jtprophet View the latest post
    Tue Jan 04, 2022 8:15 pm
  • Weather
    Everything related to weather simulation, visuals should be discussed in the shader subforum.
    153 Topics
    2612 Posts
    Last post by dom_vc10 View the latest post
    Wed Dec 01, 2021 10:13 am
  • Nasal
    Nasal is the scripting language of FlightGear.
    489 Topics
    4280 Posts
    Last post by Necolatis View the latest post
    Sat Jan 08, 2022 9:34 am
  • Spaceflight
    Discussion about development and usage of spacecraft
    56 Topics
    6953 Posts
    Last post by eatdirt View the latest post
    Thu Jan 27, 2022 5:59 pm
  • Effects and shaders
    An exciting "new" option in FlightGear, that includes reflections, lightmaps, the particle system etc.. A lot is yet to be discovered/implemented!
    346 Topics
    6581 Posts
    Last post by benih View the latest post
    Wed Jan 19, 2022 11:54 am
  • Canvas
    Canvas is FlightGear's new fully scriptable 2D drawing system that will allow you to easily create new instruments, HUDs and even GUI dialogs and custom GUI widgets, without having to write C++ code and without having to rebuild FlightGear.
    317 Topics
    3972 Posts
    Last post by TheEagle View the latest post
    Thu Jan 27, 2022 5:42 pm
  • Add-ons
    FlightGear has support for add-ons, to further extend the simulator's core functionality.
    15 Topics
    789 Posts
    Last post by slawekmikula View the latest post
    Tue Dec 28, 2021 7:53 pm
  • Documentation
    Discussion of the FlightGear documentation, how it can be improved and coordination of people working on it.
    58 Topics
    532 Posts
    Last post by erik View the latest post
    Mon Oct 25, 2021 7:33 am
  • Google Summer of Code
    Project proposals, student applications and all related discussions.
    15 Topics
    101 Posts
    Last post by enrogue View the latest post
    Mon Sep 07, 2020 4:14 pm
  • Tutorials and missions
    Interactive in-sim tutorials and missions
    28 Topics
    246 Posts
    Last post by slawekmikula View the latest post
    Sat Jan 02, 2021 9:06 pm
  • Newsletter
    FlightGear developers and users are requested to write in our monthly newsletter about their developments/experiences.
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