Search found 17 matches: fox2 tanker scripted traffic

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Re: Importing state vectors directly into FlightGear

... ⋅  feeding traffic via the multiplayer protocol: ... ⋅  scripted AI objects (via Nasal, e.g. see tanker.nas, fox2.nas etc) In other words, you will want ...
by Hooray
Sat Sep 12, 2020 5:28 pm
 
Forum: Interfacing
Topic: Importing state vectors directly into FlightGear
Replies: 8
Views: 369

Re: Simulating and exporting target sensor data

... the aircraft ⋅  feeding traffic data externally (multiplayer ... route manager) ⋅  using scripted AI traffic (tanker.nas, fox2.nas) flight data can be serialized in ...
by Hooray
Wed Mar 18, 2020 10:19 am
 
Forum: Interfacing
Topic: Simulating and exporting target sensor data
Replies: 19
Views: 1556

Re: Spoken GCA

... absolutely possible to create a scripted "pilot" module that ... - much more straightforward is tanker.nas in $FG_ROOT/Nasal Another thing to look at is the fox2.nas which implements a simple scripted ... is focused on controllind ground traffic: http://wiki.flightgear.org/Ground_Services ...
by Hooray
Thu Nov 16, 2017 8:45 pm
 
Forum: Nasal
Topic: Spoken GCA
Replies: 189
Views: 28110

Re: Ground services !

... This also documents other approaches (tanker.nas, fox2.nas, bombable etc) Sooner or later, you may also find ... Is the script prepared to handle animating/updating traffic at multiple airports concurrently, or can it only ...
by Hooray
Sat Aug 12, 2017 7:52 am
 
Forum: New features
Topic: Ground services !
Replies: 56
Views: 18791

Re: More realistic ground experience

... and helper modules like geo.nas, refer to tanker.nas and fox2.nas as examples - anybody sufficiently familiar with ... a feature with overlapping efforts (think OSM, think traffic shader) - but apart from that, a simple proof-of-concept, ...
by Hooray
Sat Jun 24, 2017 2:43 pm
 
Forum: New features
Topic: More realistic ground experience
Replies: 10
Views: 3245

Re: Space Shuttle

... for a 3D model controlled via scripted AI traffic (tanker.nas/fox2.nas) - for that to work, you would want to ...
by Hooray
Sun Oct 09, 2016 9:18 am
 
Forum: Spaceflight
Topic: Space Shuttle
Replies: 2861
Views: 582040

Re: How does the Multiplayer Protocol work?

... Nasal modules, e.g. tanker.nas, fox2.nas - or Red_Leader's recent work, ... module for creating arbitrary AI traffic nodes that can be fully scripted.
by Hooray
Tue Dec 09, 2014 3:55 pm
 
Forum: Development
Topic: How does the Multiplayer Protocol work?
Replies: 9
Views: 3005

Re: How does the Multiplayer Protocol work?

... using, i.e. "injecting traffic" are already pretty good ... the FG environment - which is how scripted AI traffic works, i.e. by ... directly from Nasal (think tanker.nas, fox2.nas, bombable).
by Hooray
Tue Dec 09, 2014 3:04 pm
 
Forum: Development
Topic: How does the Multiplayer Protocol work?
Replies: 9
Views: 3005

Re: What c++ lib for auto-controlling a plane in a virtual w

... Finally. FlightGear aircraft/traffic can be scripted, too: Subject: Possibility to ... Another example is the "tanker.nas" script in $FG_ROOT which ... And then we have the fox2.nas script which implements a fox2 ...
by Hooray
Thu Oct 23, 2014 10:11 am
 
Forum: Hangar talk
Topic: What c++ lib for auto-controlling a plane in a virtual world
Replies: 0
Views: 1024

Re: Flightplan at the runtime

AI traffic is only fully dynamic by using ... scripting, see the bombable addon, tanker.nas or fox2.nas - it involves roughly 50-100 lines of scripted Nasal code to control an AI object - and ...
by Hooray
Tue Sep 16, 2014 3:05 pm
 
Forum: AI Traffic
Topic: Flightplan at the runtime
Replies: 3
Views: 1880

Re: Ships

... for feeding/injecting remote traffic data into the FG MP environment: ... FlightGear via the methods use by tanker.nas, fox2.nas or the bombable script: Subject: ... in $FG_ROOT which implements a simple scripted AI tanker for AAR purposes: http://flightgear.org/forums/search.php?st=0&sk=t&sd=d&sr=posts&keywords=tanker.nas ...
by Hooray
Thu Aug 14, 2014 3:38 pm
 
Forum: New features
Topic: Ships
Replies: 19
Views: 9210

Re: Ask help for TCAS demonstration

... describe would be possible using scripted AI (i.e. Nasal/AI traffic) - in fact, it would even be possible ... like those I suggested - e.g. tanker.nas, fox2.nas or the bombable add-on. Otherwise, ...
by Hooray
Fri Aug 01, 2014 10:36 am
 
Forum: AI Traffic
Topic: Ask help for TCAS demonstration
Replies: 5
Views: 2748

Re: Design C#,VB tool to Add\Edit\Delete FG Traffic aircraft

... controlling or updating the FG traffic automatically or manulally, ... Another example is the "tanker.nas" script in $FG_ROOT which implements a simple scripted AI tanker for AAR purposes: ... And then we have the fox2.nas script which implements a fox2 ...
by Hooray
Fri Oct 18, 2013 7:57 am
 
Forum: AI Traffic
Topic: Design C#,VB tool to Add\Edit\Delete FG Traffic aircraft(s)
Replies: 1
Views: 2319

Re: Suitability of this software to run a swarm simulation

... approaches - such as the AI traffic system, which is configurable ... examples is the "tanker.nas" script, which creates a fully scripted AI tanker - that could be easily ... a fully scripted missile (fox2.nas) that tracks aircraft - and we ...
by Hooray
Wed Aug 28, 2013 1:11 pm
 
Forum: Development
Topic: Suitability of this software to run a swarm simulation
Replies: 3
Views: 3407

Re: Waypoints for AI Traffic planes?

... Volunteers for enhancing the AI traffic system An AI flightplan is ... Another example is the "tanker.nas" script in $FG_ROOT which implements a simple scripted AI tanker for AAR purposes: ... And then we have the fox2.nas script which implements a fox2 ...
by Hooray
Thu Jun 06, 2013 12:56 pm
 
Forum: AI Traffic
Topic: Waypoints for AI Traffic planes?
Replies: 1
Views: 1344
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