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Re: ATC for training

... would be the "tutorial" system (Stuart) and Marius_A'S "missions & adventures" system. If you are serious about your ideas, it should not be too much to ...
by Hooray
Sat Jan 05, 2019 1:02 am
 
Forum: AI Traffic
Topic: ATC for training
Replies: 19
Views: 1708

Re: ATC for training

... and proprietary, business model solely based on creating "adventures", "missions" or "scenarios" for FlightGear is unlikely to work out particularly ...
by Hooray
Tue Jan 01, 2019 1:56 pm
 
Forum: AI Traffic
Topic: ATC for training
Replies: 19
Views: 1708

And the answer is: it does already ...

... contain scripts) to create fairly sophisticated tutorials and/or "missions/adventures". http://wiki.flightgear.org/Tutorials http://wiki.flightgear.org/images/f/f4/Tutorials-pui.png ...
by Hooray
Mon Dec 31, 2018 11:49 pm
 
Forum: AI Traffic
Topic: ATC for training
Replies: 19
Views: 1708

Re: Flight Path Generator: triggering a point

... work: http://wiki.flightgear.org/Tutorials http://wiki.flightgear.org/Missions http://wiki.flightgear.org/Aircraft_Generation_Wizard http://wiki.flightgear.org/images/f/ff/Aircraft-template-wizard2.png ... and generate dozens of different missions. Subject: Tutorials/Missions/Adventures: requests ...
by Hooray
Wed Nov 07, 2018 5:00 pm
 
Forum: Tutorials and missions
Topic: Flight Path Generator: triggering a point
Replies: 2
Views: 1034

Re: Tutorials/Missions/Adventures: requests for features

It's Open Source - if you're interested, you can contribute.

(It's unlikely that anyone else is going to do it, because most of us see a simulator as just that - you define whatever you want to do with it and you decide whether you succeed, not any 'mission').
by Thorsten
Fri Aug 10, 2018 7:22 pm
 
Forum: Tutorials and missions
Topic: Tutorials/Missions/Adventures: requests for features
Replies: 73
Views: 22410

Re: Tutorials/Missions/Adventures: requests for features

Ping? (9 months has passed since last message).

I routinely (and naively) come back to Flightgear forums to check if there's anything new regards "jobs"/"missions"/similar...
by Talkless
Fri Aug 10, 2018 6:33 pm
 
Forum: Tutorials and missions
Topic: Tutorials/Missions/Adventures: requests for features
Replies: 73
Views: 22410

Re: Flight Gear Film Festival?

... - which would also come in handy for other purposes (think Marius_A's adventures/missions work) Thus, if this is ever "to fly", my suggestion would be to first start ...
by Hooray
Sun Feb 25, 2018 7:39 pm
 
Forum: Multiplayer events
Topic: Flight Gear Film Festival
Replies: 8
Views: 1714

Re: Tutorials/Missions/Adventures: requests for features

Everybody interested in eventually seeing a "mission editor" materialize, I've taken some of the more relevant comments and moved them over to a dedicated wiki page, trying to provide an overview by summarizing our ideas - feel free to get involved:

http://wiki.flightgear.org/Mission_Editor
by Hooray
Sun Oct 22, 2017 8:53 am
 
Forum: Tutorials and missions
Topic: Tutorials/Missions/Adventures: requests for features
Replies: 73
Views: 22410

Re: Space Shuttle Tutorial: From Ground to Orbit

... up with an idea for the Wiki. I am a bit reluctant to modify all the missions part of Thorsten. I find it still very usefull for a first approach ... a category below 8) Mission phases like 9 )Advanced tutorials or Gingin Adventures or whatever :) http://imageshack.com/a/img924/4387/29fxLG.jpg
by GinGin
Thu Sep 14, 2017 3:46 pm
 
Forum: Media
Topic: Space Shuttle Tutorial: From Ground to Orbit
Replies: 26
Views: 5309

Re: Tutorials/Missions/Adventures: requests for features

Looks great! I am glad that someone is working on this.
by FighterAce
Mon Sep 04, 2017 1:44 am
 
Forum: Tutorials and missions
Topic: Tutorials/Missions/Adventures: requests for features
Replies: 73
Views: 22410

Re: Tutorials/Missions/Adventures: requests for features

Actually, we have previously talked about coming up with a simple "missions generator" in Nasal space, one where certain aspects of the mission would simply be variables, while other factors may depend on those variables. For instance, let's say we ...
by Hooray
Sun Sep 03, 2017 2:58 pm
 
Forum: Tutorials and missions
Topic: Tutorials/Missions/Adventures: requests for features
Replies: 73
Views: 22410

Re: Tutorials/Missions/Adventures: requests for features

I have a working prototype of a mission system on my local copy of FG, but I'm limited by my imagination while creating actual missions. Thanks for taking initiative! It is already hard to have someone working on feature you like, but if there is also requirement that some one also has ...
by Talkless
Tue Aug 22, 2017 11:28 pm
 
Forum: Tutorials and missions
Topic: Tutorials/Missions/Adventures: requests for features
Replies: 73
Views: 22410

Re: Tutorials/Missions/Adventures: requests for features

this is true, but I guess it isn't the point for the mission/adventure feature.


That's what I'm saying - I was commenting on the idea to use this feature for instruction, not on its usefulness in general.
by Thorsten
Tue May 30, 2017 7:01 am
 
Forum: Tutorials and missions
Topic: Tutorials/Missions/Adventures: requests for features
Replies: 73
Views: 22410

Re: Tutorials/Missions/Adventures: requests for features

Situation awareness is hard to simulate but situations can be triggered by mission programming and then its up to pilot to take right action from that situation. My point is that the AI instructor/tutorial/mission has close to none because it's very hard to anticipate everything the user or the FG ...
by DFaber
Tue May 30, 2017 6:29 am
 
Forum: Tutorials and missions
Topic: Tutorials/Missions/Adventures: requests for features
Replies: 73
Views: 22410

Re: Tutorials/Missions/Adventures: requests for features

Situation awareness is hard to simulate but situations can be triggered by mission programming and then its up to pilot to take right action from that situation. My point is that the AI instructor/tutorial/mission has close to none because it's very hard to anticipate everything the user or the FG ...
by Thorsten
Tue May 30, 2017 6:01 am
 
Forum: Tutorials and missions
Topic: Tutorials/Missions/Adventures: requests for features
Replies: 73
Views: 22410
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