Search found 97 matches

Return to advanced search

Re: FG1000 ready for integration into aircraft

I wish I had room for another MFD. In x-plane to solve something like this some people created a virtual tablet that has moving maps and other instruments so not that different from the g1000 MFD so maybe someone with 3d knowledge could make a 3d model of a generic tablet/ipad and attach the g1000 ...
by iamzac
Tue Jan 08, 2019 11:30 am
 
Forum: Cockpit development
Topic: FG1000 ready for integration into aircraft
Replies: 45
Views: 3543

Re: Crash - deleting still referenced object

After 12 hours of continuous running of the script finally a crash, this time at PHNL after 354 loops of the 10 airports script. Now removed the other 9 airports and I will only repeat the loop with PHNL that caused the crash to see if it will repeat faster now. I have the 3 crash report files in ca...
by iamzac
Tue Jan 08, 2019 4:38 am
 
Forum: Support
Topic: Crash - deleting still referenced object
Replies: 34
Views: 2856

Re: Crash - deleting still referenced object

After a few hours of running my script no crash so I was wrong, this is not a "quick" way to make this happen. But I will still let it run for a day or so to see what happens. I increased the complexity, now it's looping in 10 steps through 10 busy airports (including some where I had cras...
by iamzac
Mon Jan 07, 2019 7:38 pm
 
Forum: Support
Topic: Crash - deleting still referenced object
Replies: 34
Views: 2856

Re: Crash - deleting still referenced object

Another thing I noticed: we three (me, Richard and legoboyvdlp) use windows 10.
Before moving to this FlightGear version I was using FlightGear under linux and I don't remember random crashes.
So one thing to find out would be if anyone with linux experienced this to see if it's OS related.
by iamzac
Mon Jan 07, 2019 4:57 pm
 
Forum: Support
Topic: Crash - deleting still referenced object
Replies: 34
Views: 2856

Re: Crash - deleting still referenced object

the crash is more likely to happen around populated airports or cities simply because of the quantity of models to be loaded. Most of my flights start near a large city with (old) custom osm2city data. Please you can make a flightplan that causes your FG to crash and send it to me together with the...
by iamzac
Mon Jan 07, 2019 4:53 pm
 
Forum: Support
Topic: Crash - deleting still referenced object
Replies: 34
Views: 2856

Re: Bug #2011 Random building visible through fog not fixed

Thanks, then it's time I'll change all those citylm files.
by iamzac
Mon Jan 07, 2019 8:25 am
 
Forum: Effects and shaders
Topic: Bug #2011 Random building visible through fog not fixed
Replies: 12
Views: 1688

Re: Bug #2011 Random building visible through fog not fixed

There are 114 cityLM.eff files in TerraSync which can't be fixed by users because they would be overwritten by TerraSync so they need to be fixed upstream. Also multiple roads.eff files that would also need this change (probably). And the separate road issue I think also needs upstream fixing. For m...
by iamzac
Mon Jan 07, 2019 6:37 am
 
Forum: Effects and shaders
Topic: Bug #2011 Random building visible through fog not fixed
Replies: 12
Views: 1688

Re: Crash - deleting still referenced object

An update on this in case someone else arrives at this thread after some google search like I did, apparently Richard Harrison might have found the cause for this bug: [Flightgear-devel] OSG deleting still referenced object After reading how he did a 40 hours debug session to make this happen, I rea...
by iamzac
Mon Jan 07, 2019 6:18 am
 
Forum: Support
Topic: Crash - deleting still referenced object
Replies: 34
Views: 2856

Re: Crash - deleting still referenced object

I also have been experiencing random crashes since using 2018.3.1 where the end of the log file usually looks like this: opengl:4:C:\Jenkins\workspace\Windows-release\install\msvc140-64\include\simgear/debug/OsgIoCapture.hxx:29:Warning: deleting still referenced object 000001D5B70934D0 of type 'clas...
by iamzac
Sat Jan 05, 2019 4:08 pm
 
Forum: Support
Topic: Crash - deleting still referenced object
Replies: 34
Views: 2856

Re: Bug #2011 Random building visible through fog not fixed

That could be done with a simple script under linux to insert that flag to all the cityLM files in terrasync and custom scenery if the other method is bad. The other method also works for roads, I replaced: vec3 up = (osg_ViewMatrix * vec4(0.0,0.0,1.0,0.0)).xyz; with vec3 up = (gl_ModelViewMatrix * ...
by iamzac
Sat Jan 05, 2019 12:34 pm
 
Forum: Effects and shaders
Topic: Bug #2011 Random building visible through fog not fixed
Replies: 12
Views: 1688

Re: Bug #2011 Random building visible through fog not fixed

They are not random buildings, they are scenery buildings, I didn't read the bug report properly, sorry, in my mind these two where the same thing. And after further investigating I see that the difference from Honolulu is that buildings at LOWI use the cityLM.eff which inherits from model-combined-...
by iamzac
Sat Jan 05, 2019 10:11 am
 
Forum: Effects and shaders
Topic: Bug #2011 Random building visible through fog not fixed
Replies: 12
Views: 1688

Re: Bug #2011 Random building visible through fog not fixed

Indeed in Honolulu the bug is not present. But it's present at Innsbruk for at least some of the buildings: With original flightgear code at LOWI (look in top right and left corners you can see them black at left and white at right): https://i.imgur.com/Xzwgehg.jpg It's more obvious if you fly throu...
by iamzac
Sat Jan 05, 2019 9:29 am
 
Forum: Effects and shaders
Topic: Bug #2011 Random building visible through fog not fixed
Replies: 12
Views: 1688

Bug #2011 Random building visible through fog not fixed

This bug: https://sourceforge.net/p/flightgear/codetickets/2011/ is still present. I was looking around Thorsten Renk's fix at https://sourceforge.net/p/flightgear/fgdata/ci/69e8d90247df250ba552825b0e6164133314c7bf/ to see if maybe something else disabled it and while playing around I see that chang...
by iamzac
Sat Jan 05, 2019 8:05 am
 
Forum: Effects and shaders
Topic: Bug #2011 Random building visible through fog not fixed
Replies: 12
Views: 1688

Pilatus PC-12 update

Download link: https://www.dropbox.com/s/9m03wef2a2vfsru/PC-12R1.zip?dl=1 Some screenshots: https://imgur.com/WMbcHoj.jpg https://imgur.com/cNi50Rn.jpg https://imgur.com/sfanwhy.jpg The target was Pilatus PC-12 NG with the glass cockpit using what I found similar enough and I managed to make it work...
by iamzac
Tue Jan 01, 2019 11:10 am
 
Forum: Aircraft
Topic: Pilatus PC-12 update
Replies: 1
Views: 512

Re: Piaggio P180 Avanti EVO update

miguel wrote in Mon Dec 24, 2018 2:48 pm:I follow your developments. from the DA42-VI
I have tried the new planes with glass in the cabin. But its completion.
Thank you very much for your work


THANK.: FOR iamzac.



Miguel


Thank you.
by iamzac
Tue Dec 25, 2018 4:34 pm
 
Forum: Aircraft
Topic: Piaggio P180 Avanti EVO update
Replies: 15
Views: 3322
Next

Return to advanced search