Hooray wrote:Just to prove my point: It really doesn't take any longer than say 2-3 minutes to open the tanker.nas script, change the model file name to point to the 3D model of a bird, what you end up with is a "funny bird" flying at 330+ kts ground speed at 17000 ft AMSL (I took the first freely available bird model that I could find...):
As a next step, one could change the heuristics that move the bird (assuming that you don't want it to keep flying refueling patterns...), making it search actual thermals (local weather) would also not seem too complicated - it would just involve calls into the local weather code.
Probably, you'll want to add some collision detection code then.
Once this is working, you may want to animate the whole thing and probably change its size, too.
Like I said, it's all perfectly possible with the tanker.nas script.
Also, please do let me know if you need help creating "effect contrails" out of feathers and blood, okay
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