glazmax wrote:Nice idea!
What about waves and the looks of the water surfaces we have. In my opinion these also need remodeling, but what method to use:
- different textures (for different wind speeds and depths)
- make models for small and medium waves and animate them
Hmm, I like the look of water from silent hunter III, does anyone know which technology they use?
This belongs more to scenery I know, but I am just curios from the modeling approach.
Sail on,
glazmax
Hi,
The idea of using 3d-models for waves is imho very bad and not uptodate in game/ simulation graphics!
There is a lot of space for developement in graphic: missing shadows, landinglights, the sky (not the astrosystem!), terrain ( we can't render the whole earth from very heights) and last but not least, water.
Su much as I know in OSG is an example of rendering water with moving waves and reflections. Another game using OSG has something like that implemented:
http://www.openscenegraph.org/projects/osg/wiki/Screenshots/Pirates.
And X-Plane, another simd using OpenGl has water with moving waves implemented- and the framerates semms not very bad.
Realistic acting and working sailboats would be very nice and would show how realistic FlightGear can act.
But it would be great if we could assigning ground properties to 3D-models. Modelling an airport with a forest inside would be much easier and more framerate-friendly as an another example.
Cheers
HHS