Ok, I tried to run FG with Generic Shader disabled at first and then I ran it again with the shader enabled, I copied both console windows but unfortunately, the log output is the same for both.
Here's what I got:
- Code: Select all
loading scenario 'nimitz_demo'
Image "C:/Users/Omega/Flightgear/data/fgdata/Textures/Water/waves-ver10-nm.dd
s"
uses compressed textures which cannot be supported on some systems.
Please decompress this texture for improved portability.
Image "C:/Users/Omega/Flightgear/data/fgdata/Textures/Water/water_sine_nmap.d
ds"
uses compressed textures which cannot be supported on some systems.
Please decompress this texture for improved portability.
PNG lib warning : Malformed iTXt chunk
Image "C:/Users/Omega/Flightgear/data/fgdata/Textures/Water/sea_foam.dds"
uses compressed textures which cannot be supported on some systems.
Please decompress this texture for improved portability.
Image "C:/Users/Omega/Flightgear/data/fgdata/Textures/Water/perlin-noise-nm.d
ds"
uses compressed textures which cannot be supported on some systems.
Please decompress this texture for improved portability.
As I said, same output with shader enabled and with shader disabled. It also seems like I'm the only one having this problem, so probably my graphics card does not support the shader.
EDIT: I tried to disable all the other shaders and let only the generic shader on, but my FG keeps crashing when I move the sliders to the left.