Just to thank you ppl. Anyways we could have like different shaders depending on the weather in that given moment, like thunderstorm and calm shaders, for the cloudy days with no direct sun, some crystal clear sun reflection would be awesome for a lake for example, but I have seen some other work in rocks, shaders are looking great <- happy guy upgrading GIT as I write.
planetacancun wrote:gluon wrote:@planetacancun: Sure you can, just do some lines of GLSL code...
At least that video is OpenSceneGraph, so it's not like crazy right I was testing the shader posted here and it's pretty cool, it could be better than the actual one. I'm going to leave the coding to the pros here coz I sux
3 links I found, might be useful.
IDE for shaders (I'm going to give it a try later): http://www.vis.uni-stuttgart.de/glsldevil/
Some GLSL version of water FP/VP: http://forum.bonzaisoftware.com/viewthr ... =10&page=1
A test project as demo: http://forum.bonzaisoftware.com/viewthr ... =33#pid265