gral wrote:... enable water shader and go above quality level >= 2.0. Does this solve your problems?
That was it ! Thanks. And congrats Gral, your work is really awesome
gral wrote:... enable water shader and go above quality level >= 2.0. Does this solve your problems?
grtux wrote:And here from Ocean (coast scenery) to Ocean (generic tile)
fredb wrote:A fix has been committed to SimGear GIT :
http://gitorious.org/fg/simgear/commit/ ... ebfef8787b
fredb wrote:grtux wrote:And here from Ocean (coast scenery) to Ocean (generic tile)
[img]/img]
A fix has been committed to SimGear GIT :
http://gitorious.org/fg/simgear/commit/ ... ebfef8787b
<texture n="1">
<image>Textures/Water/water-refraction.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
grtux wrote:Hello, Gral
I just notice on the OSG maling list, there is some reference about, osgOcean specific code.
Is there any relationship with your code , or is it something new which could be implemented in FG later on , and becoming a new feature. ?
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