I know this has been discussed before in another thread, but I do not remember the outcome.
I just made a picture in which the sun and its reflection in the new water shader do not line up.
What was causing this again? Should it not be corrected?
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Gijs wrote:Could it be related to viewtopic.php?p=97274#p97274 ?
HHS wrote:As I found out, it has nothing to do with the water-shader.
When you increase time (T/t-key) you will notice, that the specular effect on scenery and objects changes in steps.
As you can see here:
That happens also when you disable all materials shader, so it has nothing to do with the shader.
Oscar wrote:Ok I have no idea if this is possible,
... Would this be possible?
Oscar wrote:Wouldn't it be very cool to apply this shader (actually a similar version of it) to runways and taxiways when it's raining? I know there's not much sunshine when it's raining, but I mean just the light-reflecting idea.
Oscar wrote:Ok I have no idea if this is possible, but this idea just came up in my mind: wouldn't it be very cool to apply this shader (actually a similar version of it) to runways and taxiways when it's raining? I know there's not much sunshine when it's raining, but I mean just the light-reflecting idea.
fredb wrote:It happens that the light direction is not updated every frame, so sun position and light direction are most of the time out of sync. You can see it when using time acceleration, or look my video posted in this thread. This is not gral's fault, but a core feature to save precious cpu resources. Without this kind of eye candy, it is barely noticeable.
Edit: beaten by Heiko
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